Homepage of Meikel.com Products at Meikel.com Support Chess Contact
Chess Home

Chess Links

Hall Of Fame

Combinations
   Issue #5 (2)
   Issue #4 (3)
   Issue #3 (1)
   Issue #2 (1)
   Issue #1 (2)

Tournaments

Full Games


Solution for Réti - Tartakover, 1924

White to move and win
  a  b  c  d  e  f  g  h  
 8White Rook 8 
 7 Black PawnBlack Rook 7 
 6 Black QueenBlack King 6 
 5 Black Pawn 5 
 4 Black Knight 4 
 3 White KnightWhite Queen 3 
 2 White PawnWhite PawnWhite Pawn 2 
 1 White King 1 
  a  b  c  d  e  f  g  h  
1. Rd6!
Pins the black queen and as black does not like to lose this game, the next move is forced
1. ... Qxd6
2. Qxg4+ Kf7
(see next diagram)
  a  b  c  d  e  f  g  h  
 8 8 
 7 Black PawnBlack KingBlack Rook 7 
 6 Black Queen 6 
 5 Black Pawn 5 
 4 White Queen 4 
 3 White Knight 3 
 2 White PawnWhite PawnWhite Pawn 2 
 1 White King 1 
  a  b  c  d  e  f  g  h  
Now the white queen is pinned and cannot escape, but
3. Qxg7+!
solves the problem. After
3. ... Kxg7
4. Nf5+
white is just a knight and a pawn up.
(see next diagram)
  a  b  c  d  e  f  g  h  
 8 8 
 7 Black PawnBlack King 7 
 6 Black Queen 6 
 5 Black PawnWhite Knight 5 
 4  4 
 3  3 
 2 White PawnWhite PawnWhite Pawn 2 
 1 White King 1 
  a  b  c  d  e  f  g  h  
1-0
It's nice to see all black pieces go from the board, isn't it?


Back to the Problem

Meikel's Chess Area is Copyright 1998, 1999 by Meikel Weber.
This page was generated on 16-Sep-1999 12:06.